Today in Matt’s lesson we are starting to learn about Bump maps. So from what I know bump maps are used to make an object look 3D or 2D by manipulating it lighting.
So each pixel in a Bump map contains X,Y and Z coordinates which defines the Vector. And each vector has its own colour.
Red = horizontal axis ( X axis).
Green = Vertical axis ( Y axis).
Blue = Height axis (Z axis).
This is an image of the martials on the left and the bump map on the right. And as you can see the colors which I have written about above come into play here.
The game above is half life and this represents an example of bump mapping. The textures gives the environment a great sense of detail.
So the image above shows us different types of maps which is different depending on the programs.